Wednesday, April 30, 2014

High Hopes for 2014 - Nelson's Selections

I had discussed a lot of games in a past podcast that I have high hopes for this year, or at least I'm considering picking up if the final product looks good, and the pricepoint is decent. It's a big list, and I have a feeling I won't grab a copy of each, but that's not to say that you shouldn't consider some of these for your gaming pleasure! Let's take a look...

Hack'n'Slash - Developed by DoubleFine - is a puzzle adventure game about hacking and reverse engineering. It looks like a lot of fun (potentially) - give the trailer a watch to see what I mean.

LastLife – “endorsed” by DoubleFine - As part of DoubleFine's project to sponsor indie game development, and I believe successfully funded via Kickstarter - this is an episodic sci-fi adventure game where you are conducting a murder investigation of your own death. It might take on a similar model as Telltale games, but from what I've read, and what I've seen in the trailer - it looks like one I will definitely want to buy.

Borderlands the Pre-Sequel - by 2K Games - It's more Borderlands mayhem, set between the end of the first borderlands and before the second borderlands. And you can play as claptrap. What more could you want?

Hotline Miami 2 - by Devolver Digital - An obvious sequel to Hotline Miami. It looks like more of the same thing, but in this case, that's a good thing, since Hotline Miami was a ton of fun, despite it being really hard!

Chasm - by Discord - Chasm is a 2D Action-RPG Platformer with hack 'n slash dungeon crawler and Metroidvania-style elements... it's also rocking a great looking 'retro' aesthetic, but really if you want to know more, check out their latest GDC trailer.

Always Sometimes Monsters - by Vagabond Dog / Devolver Digital - It's a modern-day RPG where you set out on a journey through the "human experience as you overcome the heartbreak and hardships of lost love by making choices that will affect your life and the lives of those around you." - I'm not 100% sold on this game, but it is by Devolver and they've really been impressing me. This one will sit in my 'maybe' pile for now.

Broforce - (The final release) - by FreeLives / Devolver Digital - I'm obviously a big fan of Broforce. This side-scrolling shooter rocks a with a fun art style, addicting gameplay, and comic hits - laced with elements of tactical planning to your approach on progressing through each level. One hit kills and whatnot. I already bought the beta/early access - so I already own 'the full game' once its released. Can't wait!

Hyper Light Drifter - by Heart Machine - This is a 2D action role-playing game fashioned after The Legend of Zelda: A Link to the Past, styled similar to Superbrothers: Sword & Sorcery.

The player controls 'The Drifter', a character that has access to technology that has long been forgotten by the inhabitants of the game's world, but is forced to search through the world and the ruins of civilization to find a cure for an illness he carries.

I'm a bit of a sucker for this art style, and Superbrothers: Sword and Sorcery was a beautiful experience... so I'd pick this up - assuming I get a PS4, since it's not coming to PC anytime soon*.

*Note: Just heard today that it will be coming to PC. YAY!

Gauntlet - by Arrowhead Game Studio/Warner Bros Interactive - Gauntlet got a reboot! (Okay, a re-reboot) and I have to say, it looks magnificent. I remember spending hours as a kid playing the original, and this modern re-envisioning of the game looks like it will be just as much fun, and really pleasing to the eye.

Watch_dogs – by Ubisoft - This is an obvious one.

Gods Will Be Watching – by Desconstructeam / Devolver Digital - Isolated on a single stage, with a few a possible actions, you must endure trough a 40 days survival until the Sgt. Burden's crew can be rescued. The challenge is to make the right choices in order to stay alive!

This game reminds me of the 'point and click' adventures from my younger days, and since it weighs the story/experience on your decisions, I'm really curious about this game.

Batman Arkham Knight – by Rocksteady - Because, Batman.

Below – by Capybara Games - A really pretty dungeon crawler that was originally going to be an xBox One exclusive, is now going to be available for PC. The trailer really speaks volumes about this game, and the rouge-like-like elements will keep the experience fresh for every playthrough.

Transistor – by Supergiant Games - The makers of the smash hit Bastion are taking a crack at a sci-fi themed action RPG that "invites players to wield an extraordinary weapon of unknown origin as they fight through a stunning futuristic city."

Since I loved Bastion a lot, I want to support Supergiant by giving them my money for this game. That, and it just looks like it's going to be amazing.

Super Time Force – by Capybara Games - A side-scrolling shooter with a ‘time rewind’ feature similar to Braid, with all the guns and explosions you could ever dream of. This game has been in development for quite some time, but their marketing campaign has kept me interested from day one. Can't wait to try it out!

This is a lot of games to consider for 2014... and as I said before, I might not get them all, but there's enough there to keep me playing something throughout 2014 to say the least.



Tuesday, April 29, 2014

Nelson plays: Ultionus: A Tale of Petty Revenge

In a 'random act of gaming' Nelson picked up a copy of Ultionus: A Tale of Petty Revenge. It's a surprising amount of game for a little price, and even on easymode it was fairly challenging.

Nelson had this game on his Steam Wishlist for a while, and after a rough night of Spelunky runs, he wanted to try something new and different. The game mechanics are pretty solid, at times a bit frustrating - thinking you can complete a jump to another platform only to fall short of landing it and having to backtrack to retry.

This game is about pattern recognition, and once you get them down you can get past the bosses - which were very infuriating at times. The art style was novel and the game had some funny moments. All-in-all for a $6 game that weighed in at under 60mb to install, not a bad buy.

There are some items to hunt for if you miss them on the initial playthrough, but after a tough first spin, you might not want to go back for more. Unless you're into that sort of thing.

Monday, April 28, 2014

Episode 19 - Over-sensitive Censors Ensure Censure Incentives

Has game censorship gone too far? Or is it just beginning?

We talk about the games we played, Danny gets real deep into catalog with Homeworld 2. Brian dishes on Dark Souls 2 and Nelson talks about his Spelunky misery game runs.

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Friday, April 25, 2014

Nelson plays: Broforce (after the April Update)

Nelson has been a pretty big fan of Broforce since he backed it in its pre-beta stage. The game has since gone to Steam Early Access, and as of April 21st it got another update (and some bug-fixes).

Want to know about some of the updates to Broforce? Check out Nelson's gameplay to see what he thinks!

Thursday, April 24, 2014

High Hopes for 2014 - Dan's Selections

2014 is going to be a pretty good year for game releases, as we've mentioned in our latest podcast. Dan had some unique selections for what he's likely going to purchase in 2014:

Mario Kart 8 - (

Since Dan pulled the trigger and picked himself up a Wii U, and since Mario Kart games are just really damn fun to play, add in the fact that the online play will add a new level of enjoyment ("Making new friends, one blue shell at a time!"), Dan will be expanding his Wii U library with a copy of Mario Kart 8.

Tropico 5 - (

Tropico 5 introduces multiplayer of up to 4 people on the same island (so you can get help from your friends to opress citizens of an island) - and it also goes through different eras, such as World War 2, Cold War, Post-Cold War, also it has an instant gratification/jump in and play style. Since Dan has always liked Tropico in the past, this purchase will be a no-brainer.

Disney Infinity 2.0(

With the addition of a host of new playable characters, as well as being able to play different characters together (ie: your Toy Story characters can now be played with characters from the Monsters Inc world) - and since Dan is a bit of a Disney fan... this game is a definite lock for him to pick up this year.

Wednesday, April 23, 2014

Phreakdoubt plays: Binding of Isaac

Ever wanted to know a LOT about The Binding of Isaac? Curious about all those power ups and what they do? Need to know best strategies for Isaac gameplay? Wanna get the Platinum God achievement the hard way?

Well, Brian has got you covered! In his first video (of hopefully a series?) - Brian guides you through The Binding of Isaac, with a very in-depth look and detailed breakdown of what you need to do, what items are worth getting, and how to optimize your pew-pew tears of death and destruction.

Check it out!

Tuesday, April 22, 2014

Episode 18 - High Hopes for Gaming in 2014

This week Dan realizes a grievous technical error, Brian makes us realize we need to host an intervention for his Dark Souls addiction, and Nelson confesses his undying love for Spelunky… oh and we discuss what games we’re interested in picking up for 2014.  

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Stay tuned for an in-depth blog post about everything we discussed in this episode. It was a LOT of games!

FTL Giveaway: Winner!

In our first of many Steam Key giveaways, we'd like to congratulate @SneeryRumble as the first winner!

In a close contest of only 6 entrants (thanks again to all of you who entered!) only one would come out victorious.

We have many more Steam Keys to give away for more games, so stay tuned for more chances to win! And a note to our existing followers - if you want to enter our future contests, you just have to tweet our raffle tweet - since you're already following you're halfway there!

We'd like to thank all of our listeners, and new followers... we hope to bring you more contests and more interesting content in the future!

Monday, April 21, 2014

When a Spelunky Practice Run Goes Well...

We've discussed Spelunky a lot in previous episodes, and it is much loved by Brian and Nelson was a new convert to the deep rabbit-hole that is Spelunky...

Nelson got addicted to the point where he does the Spelunky Daily runs on his channel...

In what he thought was a practice run for todays' Daily, well, things turned out better than expected.

Watch the video to find out how well.

Friday, April 11, 2014

Nelson plays: Goat Simulator

Nelson has been talking about Goat Simulator since the initial trailer surfaced; last night he fired the game up for the first time, and recorded his first impressions. Does this joke-title live up to the hype? Is 'Buggy Physics Sandbox' a viable genre? Let's see what he thinks.

Thursday, April 10, 2014

FTL Giveaway

We've lost count of the number of times we've asphyxiated, set ablaze by solar flares, boarded by rock-men, torn apart by missiles, and left stranded in deep space without fuel. Now we're giving you a chance to experience the masochism fun of FTL for free!  Celebrating the release of Advanced Edition, we're giving away a Steam key to one lucky listener!

How to enter the draw:

1. Follow @ourbackspace
2. Send us a Tweet with #FTLRaffle in it
3. Submission deadline is Sunday April 20ᵗʰ

Good Luck Captain!

Tuesday, April 8, 2014

Episode 17 - Collecting Dust

This week the we discuss collectibles, merchandise, special editions, and the satisfaction that comes with knowing you've got some rare piece of gaming history 'sitting in a box somewhere'.  

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Amazon Fire TV via
USB 3.1 Type-C Press Release (PDF) via
Documentary about burial of E.T. Game to debut exclusively on Xbox via

Nerdspasm - Hold My Gameboy (2012; used under CC BY 3.0)
Streets of Rage - Fighting in the Street (Yuzo Koshiro; Sega 1991)
Thunder Force III - Venus Fire (Toshiharu Yamanishi; Technosoft 1990)
Chris Jansen - Hitman to Death (2013; used with permission)

Thursday, April 3, 2014

Nelson plays: Luftrausers

Here at The Backspace we love SHMUPS (or at least Spencer does); so what happens when you take frantic shoot'em up gameplay and mix it up with Asteroids' freedom of movement, gravity a-la Lunar Lander, and a high contrast 4-color palette?  Nelson gives us his impressions of Devolver Digital's Luftrausers